<aside> <img src="notion://custom_emoji/dc439201-9a5e-8121-9497-000379f01413/3c439201-9a5e-81db-8000-007aa9e1002a" alt="notion://custom_emoji/dc439201-9a5e-8121-9497-000379f01413/3c439201-9a5e-81db-8000-007aa9e1002a" width="40px" />
</aside>
<aside> ❗
Implicit surfaces do not fully support non-uniform scaling be mindful of it before using them SOP Implicit Surface Doctor can be used to try to fix it but it can adjust the shape own parameters.
</aside>
<aside> ❗
To see the result of the Operation you need to preview it with a SOP Implicit Convert Output the the result to VDB or Mesh
</aside>
Stored as Point Attributes @surface - Float - Signed Distance, Negative Number: Inside the Surface, Positive Number: Outsside the Surface @grad - Vector - Direction Vector, similar to Volume Gradient, Similar to “Normals”. Useful for pushing points in/out. @shape - String - Shape name
https://www.sidefx.com/docs/houdini/vex/functions/implicitsurface.html
https://www.sidefx.com/docs/houdini/vex/functions/implicitsurfacevel.html


Reference Houdini Documentation
https://www.sidefx.com/docs/houdini/model/implicitsurfacesworkflow.html
https://www.sidefx.com/docs/houdini/model/implicitsurfacestechnical.html