Procedural ground fog generator from a density VDB.
Controls fog height, breakup, atmosphere, wind motion, and camera-based depth.
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// =====================================================
// CINEMATIC GROUND FOG HDA
// =====================================================
//
// Generates procedural ground fog from a density VDB.
// Controls fog shape, atmosphere, camera depth and motion.
//
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// CAMERA
// -------------------------
// Camera used for distance-based fog effects.
camera_path
// Adds additional fog close to the camera.
// Higher values create stronger foreground atmosphere.
foreground_fog
// Controls distance-based fog fade.
// Higher values keep fog visible farther away.
camera_fade
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// GENERAL
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// Overall fog density multiplier.
density
// Global cinematic intensity control.
// Boosts fog density, turbulence and atmosphere.
epicness
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// FOG SHAPE
// -------------------------
// Controls the vertical height of the fog layer.
fog_height
// Controls the vertical fade of the fog.
// Higher values keep fog closer to the ground.
height_falloff
// Controls the scale of large fog formations.
macro_scale
// Controls the strength of large fog banks.
bank_strength
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// GROUND INTERACTION
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// Controls fog accumulation in lower areas.
valley_strength
// Adds breakup where fog meets the ground.
ground_breakup
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// FOG DETAIL
// -------------------------
// Adds small-scale density variation.
detail_amount
// Controls thin wispy fog structures.
wisp_amount
// Controls contrast between dense and thin fog areas.
contrast
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// MOTION
// -------------------------
// Controls the direction of fog movement.
wind
// Controls the speed of fog movement.
wind_speed
// Adds swirling and irregular motion.
turbulence