<aside>

Denting and tearing are not two different simulations. They are two possible outcomes of the same constraint transition.

</aside>

Tearing and Denting

Tearing and Denting

<aside>

MUST READ — The Theory (Oversimplified)

What is an RBD Object?

An RBD Object is not only geometry. It is composed of three connected elements:

RBD Object

├── Packed Geometry
├── Constraints
└── Proxy Geometry

For Bullet to understand that these elements belong together, they need a common identifier:

s@name

The @name attribute is the link between:

Without this relationship, Bullet does not know which constraints affect which pieces.

</aside>

Soft contraints not breaking

Soft contraints not breaking

No Tearing or Denting

No Tearing or Denting

<aside>

📝 TD:DR — What are Denting and Tearing in RBD Bullet?

Both effects start from the same idea: A primary constraint breaks and creates a secondary constraint that controls the relationship between the pieces. The difference is what happens to that secondary constraint.

🔩 Denting

Denting happens when the secondary constraint survives the simulation. The pieces are allowed to separate and deform slightly because the new SOFT constraint controls their distance, but the constraint never reaches its breaking threshold. During the post-process, SOP RBD Deform Pieces uses the constraint information to visually deform the geometry, creating the dented appearance while keeping the pieces connected.

✂️ Tearing

Tearing happens when the secondary constraint also breaks. The initial GLUE constraint breaks → the solver creates a SOFT constraint → the SOFT constraint stretches beyond its limit → the SOFT constraint breaks. Once the secondary constraint is gone, the geometry is allowed to fully separate.

</aside>

Glue Constraints breaking and Soft Constraints created and breaking

Glue Constraints breaking and Soft Constraints created and breaking

How do we tell Bullet what happens after GLUE breaks?

Bullet needs to know:

"When this constraint breaks, create another constraint of this type."

This is controlled by primitive attributes on the constraint geometry:

s@next_constraint_name = "SOFT";
s@next_constraint_type = "ALL";

When the GLUE constraint breaks, Bullet automatically creates the SOFT constraint using these attributes.

This transition is the foundation of the denting workflow.

When using:

SOP Material Fracture
    > Constraints

Houdini is already preparing this behavior for you.

The node creates the initial GLUE constraints and also assigns the necessary next_constraint attributes that define what happens after the GLUE constraint breaks.

So instead of manually creating the transition:

GLUE breaks
      ↓
SOFT is created

SOP Material Fracture has already built that logic into the constraint network.

<aside>

The nodes are just building data structures, and the solver is interpreting that data later.

</aside>

image.png

Creating the Tearing Behavior

By default, the new SOFT constraint may survive forever.

To make it tear, we need to define:

"How far can this new constraint stretch before breaking?"

Inside:

SOP Bullet Solver
    > Constraints

Modify the constraint:

Constraint Name:
SOFT

Then adjust:

Distance Threshold = 0.1

Now the workflow becomes:

GLUE breaks
      ↓
SOFT constraint created
      ↓
SOFT stretches
      ↓
Distance Threshold exceeded
      ↓
SOFT breaks
      ↓
Pieces separate

image.png

The Missing Step

After simulation, you may notice gaps where the GLUE constraint broke.

This is because Bullet simulates the relationship between pieces, not the final visual deformation.

To maintain the visual continuity:

SOP RBD Deform Pieces

The deform node uses the constraint history to deform the original geometry and preserve the contact area.

This creates the final denting/tearing appearance.

<aside>

SOP Material Fracture already creates this constraint relationship for you. The important part is understanding that the GLUE → SOFT transition is happening during simulation, even though you never explicitly create it.

</aside>

image.png

image.png

Learn more about Denting and Tearing: https://www.youtube.com/watch?v=x-N5I4XS7Q4 https://www.youtube.com/watch?v=R4YVz0FcCOw