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⚠️ Behavior: Stick on Collision is a spectrum. Dial the strength to control how much your FLIP follows the surface — just don't turn your water into glue.
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stick_on_collision_re1mon_gerardojustel_reduced.mp4

Inside DOP NETWORK - FLIP SOLVER
| Parameter | What it controls |
|---|---|
| Stick Scale | Overall strength of the sticking effect. |
| Max Distance | Maximum distance from the collision surface where sticking can affect particles. |
| Stick Bias | Controls how the sticking influence is biased. |
| Normal Scale | Controls the sticking effect perpendicular to the surface. |
| Tangent Scale | Controls the sticking effect along the surface. |
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💡 TIP: Normal Scale controls how much the FLIP sticks into/out of the surface, while Tangent Scale controls how much it follows the surface along it.
Normal = toward/away
Tangent = along
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<aside>
💡 TIP2 : Control Field lets you use a field to control where or how strongly sticking is applied instead of applying the same sticking behavior everywhere.
That makes it useful for spatially varying adhesion — for example, making some parts of a surface sticky and others slippery.
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