Before Strings: 4. Oversimplified Variables — A name for a value. 🟢
| Function / Operator | Operation | Short description | Example | Result |
|---|---|---|---|---|
+ |
Combine | Joins strings together | "Hello" + " World" |
"Hello World" |
== |
Compare | Checks if two strings are equal | if (name == "Houdini Oversimplified") |
1 |
[] |
Get part | Extracts part of a string | "Houdini"[0:4] |
"Houd" |
replace() |
Change text | Replaces part of a string | replace("Hello World", "World", "Houdini") |
"Hello Houdini" |
atof() |
String → Float | Converts text to a float | atof("10.5") |
10.5 |
atoi() |
String → Integer | Converts text to an integer | atoi("10") |
10 |
itof() |
Integer → Float | Converts an integer to a float | itof(10) |
10.0 |
sprintf() |
Value → String | Formats a value as text | sprintf("%f", 10.5) |
"10.500000" |
printf() |
Value → Console | Prints a value to the console | printf("%f", 10.5) |
10.500000 |
A string is a value that stores text.
string name = "Houdini Oversimplified";
Here, name is a variable that contains the text "Houdini Oversimplified".
Unlike numbers, strings aren't primarily used for arithmetic.
They're used for words, names, labels, paths, and other text data.
string name = "Houdini Oversimplified";
string path = "/obj/geo1";
string group = "mygroup";
s@name = name;

// Create two string variables
string first = "Hello";
string second = "World";
// Combine the strings into a new string
string message = first + " " + second;
Result
Hello World
string name = "Houdini Oversimplified";
if (name == "Houdini Oversimplified")
{
// Do something
}
== checks whether the string contain the same text.
You can also check if they are different:
if (name != "Houdini Oversimplified")
{
// Do something
}
// Create a string variable
string word = "Houdini";
// Extract characters from index 0 up to (but not including) index 4
string part = word[0:4];
// Store the result as a string attribute
s@part = part;
Result
Houd
// Create a string variable
string text = "Hello World";
// Replace "World" with "Houdini"
text = replace(text, "World", "Houdini");
Result
Hello Houdini
atof() means ASCII to float.
// Create a string variable containing a number as text
string a = "10.5";
// Convert the string to a float
float value = atof(a);
atoi() means ASCII to integer.
// Create a string variable from the "a" parameter
string a = chs("a");
// Convert the string to an integer and store it as an integer attribute
i@val = atoi(a);
<aside> ⚠️
The string needs to contain something that can be interpreted as a number.
</aside>
Use itoa() to convert an integer into a string.
// Create an integer variable
int a = 1;
// Convert the integer to a string and store it as a string attribute
s@val = itoa(a);
Use sprintf() to format the number as text:
// Create a float variable
float b = 10.5678;
// Format the float as a string and store it as a string attribute
s@val = sprintf("%f", b);
You can also control the number of decimal places:
s@val = sprintf("%.2f", b);
For example, 10.5678 becomes "10.57".
sprintf() can also be used with printf() to print formatted values to the console:
printf("%f", b);
This does not convert b.
It simply tells VEX:
Print this float using this format.
Continue reading: